

What's Next?įor now, 62% of the PS3 games supported in RPCS3 can fully run 31% are full of glitches, and 6% don't work at all.
#Mac games ps3 emulator series
There's only one way that AMD could officially bring FSR to consoles: via the Xbox Series X and the PlayStation 5, both of which have Zen-based SoCs. Implementing AMD FSR, however, might not yield as much of an improvement to RPCS3 games due to the CPU-bound nature of PS3 emulation, noted VideoCardz.įurthermore, any games which might not have anti-aliasing could look even more pixelated with FidelityFX. As such, porting these games to the PC-let alone in an emulator-is a massive technical feat. That's because the seventh-generation Sony console has had a reputation for being extremely complicated to develop for. The mere fact that they got these former PS3 exclusives running on an emulator is already amazing. The latest technology from 2,500 global companies is exhibited with over 130,000 attendees expected for the duration of the show held January 5-8, 2006. The new Sony Playstation 3 is shown under glass at the 2006 International Consumer Electronics Show (CES) at the Las Vegas Convention Center. (Photo : Chris Farina/Corbis via Getty Images) Specifically, the developers of RPCS3 had to adopt tech that was extremely different to that of the PC. But you can't really deny the technical achievements that's been achieved in this field. Read also: AMD is ASKING FANS Which Game they'd Like to Have FSR Support AMD FidelityFX + Console Emulation: Are They A Good Match?Ĭonsole emulation has been a moot point among gamers and developers for years.

They marketed the tech as something not as hardware-restrictive as its NVIDIA counterpart, even demonstrating it running on a GTX 1060 GPU. This could make it easier for weaker graphics cards to run games on the RPCS3.ĪMD formally launched FidelityFX back in June as their direct competitor to NVIDIA DLSS, to a lot of excitement from fans. Other games, such as "inFamous," were shown running at upscaled 4K with 80% RCAS, all while having little to no impact on the game's performance. In RPCS3, FSR only upscales the image to a higher resolution, doing away with the "rendering it at a lower resolution" part.įor instance, "Red Dead Redemption" was shown running at upscaled 1440p with 70% sharpening (RCAS setting, which players can enable from the Settings menu. This boosts game performance by a significant amount, all while rendering the image at far more detail than what it normally can do. On PC, the tech's main goal is to render games at a lower resolution and then upscale it to a higher one. However, the implementation of AMD FSR in the emulator is a little bit different. Here is the trailer, uploaded to the official RPCS3 channel on YouTube:
